During your time in the world of ANNO: Mutationem, you encounter a number of weapons to play around with. However, grombits are a limited resource, so you won't be able to comfortably upgrade everything. Which leads to the question, which weapons are worth investing in? Thankfully, we have all the information you need to take your best step forward.
Related: ANNO: Mutationem - Combat Tips
This guide will give you a rundown of every weapon type in the game, what skills are particularly useful, and give our opinion on which weapons are the most deserving of your attention. The weapons in this guide have been organized from least useful to most useful. That being said, if you are drawn to any given weapon type, don't hesitate to use it. At the end of the day, your entire armory will be viable, even if the weapons you are drawn to are not optimal.
The rocket launcher locks onto multiple targets and fires a burst of rockets. It can take out multiple enemies at once and packs a bigger punch than your pistol. That being said, it also has the problem of forcing you to pause while it locks on. Also, you can't choose which enemies it locks on to. So, ultimately, it feels a little awkward to use, and it makes you vulnerable while you are using it. It just ends up feeling like a weapon that doesn't really serve much of a purpose outside a single boss battle. Though, of course, your mileage may vary.
With the rocket launcher, you are probably best using it when you have a number of flying enemies that you want to take care of quickly. Generally speaking, there are better weapons for dealing with large amounts of grounded units. So, fighting aerial units really feels like this gun's best usage. The fast-locking skill is the only
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