Variable refresh rate (or VRR, for short) has been a much-requested feature for PS5 ever since the console launched back in November, 2020. Especially since Sony’s flagship console already checks the boxes for so many premium features, including 120Hz support, raytracing capabilities and the sublime haptic feedback and adaptive triggers courtesy of the DualSense controller.
VRR has been curiously absent on PS5, then, and even we were baffled by its original omission, especially considering both Xbox Series X and Xbox Series S wholeheartedly support the feature. Thankfully, though, VRR’s absence will soon be no more, as Sony has confirmed it’s coming to PlayStation 5 via a firmware update «in the months ahead.»
But if you own a PS5 and are wondering what all the fuss is about surrounding VRR, we’ve prepared a guide explaining exactly what it is, how it will affect your PS5 games, as well as which titles will support the feature when it arrives later in the year. Read on to learn everything you need to know about PS5 VRR.
Variable refresh rate is an increasingly common feature supported by many of the best TVs, and allows for a much smoother on-screen gaming experience. The feature is a solution to screen tearing, which occurs when your TV’s image refresh rate is out of sync with the game you’re playing.
Have you ever noticed a section of the image lag behind another, as if it’s been sliced in half, whenever you adjust the camera angle? That’s screen tearing in action, and it’s what variable refresh rate can eliminate entirely.
PS5 VRR will achieve this by syncing your TV’s display to the console’s output, effectively stopping screen tearing from happening without a hit to overall performance. Before variable refresh rate
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