Call of Duty's DMZ mode launched as part of Warzone 2.0 and, at the time, felt like it could be the next big multiplayer thing. Shows what I know, but the mode was essentially a fast-paced and slicker take on some key Tarkov mechanics, and the PvEvP rhythm was a welcome change in pace for the oft-relentless Warzone.
Ever since, however, DMZ hasn't had the level of content support that is now standard across COD's various offerings, and Activision even started calling it a «beta» at one point. Now shortly after the release of the disappointing Modern Warfare 3, Activision has announced that DMZ is effectively being mothballed: the mode will remain free-to-play and accessible via Warzone, but progression will no longer sync across game modes and it will no longer count towards the game's battle passes.
«We would like to thank the entire community for their support and continued feedback on the DMZ Beta,» said an Activision statement. It rather unconvincingly claims it's glad to see players pouring into the Modern Warfare Zombies mode, «which has many DMZ-inspired gameplay aspects within it.»
However, while DMZ remains playable, «the mode will not be available or interact directly within Modern Warfare 3 or Call of Duty: Warzone which means that progression and any new Modern Warfare 3 or Warzone content, including Battle Pass or store bundles, will not sync or carry back into this DMZ mode. Also, DMZ progress will not apply to new Battle Passes beginning with Season 1.»
Activision says it «felt now was the time to take all the learnings from the Beta that we could apply toward future development efforts as we evolve this style of play [...] Going forward, development teams will continue to evolve these dynamic open world
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