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Activision Blizzard today released its Environment, Social and Governance (ESG) Report for 2022. This report covers the company’s efforts with diversity, inclusion, ethical work and sustainability made last year. According to Activision Blizzard’s own metrics, it has made some strides towards having a more diverse workforce and improved its own impact on the climate.
According to the report, the percentage of employees who identify as women or non-binary people increased from 24% to 26%, and those employees earned equal pay compared with men for comparable work. The company also hired Kristen Hines as its first Chief Diversity, Equity and Inclusion Officer in 2022, and appointed Adrian Ledda as its first head of inclusive game design.
Brian Bulatao, Activision’s Chief Administrative Officer and chair of its ESG Steering Committee, said in a blog post, “We take the responsibility of connecting and engaging with hundreds of millions of people through epic entertainment seriously. Gaming is a cultural force, and for gaming to have the biggest impact, we must attract and retain a highly talented and diverse workforce and build a welcoming and inclusive workplace.”
In another section of the report, Activision Blizzard reveals that its data centers and workplaces have grown their purchased renewable energy to 61%, up from 1% in 2021. A major reason this number increased so much is that the company’s Irvine campus joined the city’s Community Choice Aggregation program. This program offers local businesses and residences automatic enrollment and the ability to set the rate of renewable energy they receive. According to
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