Sonic Frontiers‘ marketing has turned out quite bizarre so far, and yesterday served as no exception. Not only did Sega host a Sonic Central stream that revealed a small snippet of new Sonic Frontiers gameplay and other bits of Sonic news, but IGN also published a hands-on preview for the game that occurred at the exact same time. Most fans likely tuned in to the Sonic Central event first, which showed off a new boss fight that. The battle was undeniably dynamic and cool, but the clip did not address the core concerns that people have with Sonic Frontiers. Interestingly, though, the IGN preview ended up sharing much more substantial information, ranging from a skill tree reveal and combat details, that gave fans a bit more hope for the game. At least so far.
In this new video, paired with a written preview, IGN Editorial Producer Mitchell Saltzman briefly explained the game’s premise. Frontiers sees Sonic, alongside Tails and Amy, getting transported to a mysterious island after ending up in a wormhole. Sonic begins his new adventure completely isolated from his friends, guided only by an AI voice requesting him to find the Chaos Emeralds.
Saltzman goes on to explain Sonic Team’s vision for the game. According to Sonic Team Creative Officer Takashi Iizuka, Sonic Frontiers sets itself apart from other open-world games by prioritizing “3D action” gameplay over RPG and adventure elements. Iizuka also explains that the artists at Sonic Team aimed to give the game a mysterious vibe, as evidenced by the piano music and stone architecture scattered throughout the world.
The straightforward puzzles shown off in the June 1 gameplay demonstration reveal various sections of the map once completed. Some of these puzzles ask players
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