Sonic Frontiers is set to be unlike any previous game in the Blue Blur's long history, with a bigger emphasis on combat and exploration in what Sega is describing as an «open zone» 3D action game.
New details about Sonic Frontiers come via an IGN exclusive hands-on preview, which reveals a more in-depth combat system than Sonic fans may be accustomed to. In Sonic Frontiers, Sonic will have the ability to dodge attacks with the press of a button as well as parry them. Those abilities will come in handy for some of the game's massive new open-world boss encounters, which IGN describes as «near Shadow of the Colossus-esque in their scale.» Defeating enemies will earn Sonic EXP, which can then be used to invest points in a skill tree and unlock new abilities.
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Now Playing: Sonic Frontiers Trailer Reveal | Game Awards 2021
While it may be tempting to call Sonic Frontiers an open-world game in the same vein of something like Legend of Zelda: Breath of the Wild, Sonic Team head Takashi Iizuka prefers to call it "open zone." The world of Sonic Frontiers is meant to be mysterious, as players explore and solve puzzles which in turn reveal more of the world map. One way Sonic will solve puzzles is with his new Cyloop ability, which allows Sonic to draw circles around objects to interact with them and which can also be used in combat. Along the way, Sonic can engage with classic-Sonic platforming elements like bumpers and rails sprinkled throughout the environment or battle enemies out in the open zone.
But Sonic Frontiers
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