A Plague Tale: Requiem's director has revealed how it's taking advantage of new-gen tech through leaving last-gen consoles behind.
Speaking to Edge Magazine in its latest issue (opens in new tab), A Plague Tale: Requiem director Kevin Choteau pulls back the curtain on some new technical details for the sequel. The sequel is a new-gen console exclusive to PS5 and Xbox Series X/S, and Choteau reveals this has really helped overhaul character models and have their finer details stand out.
"In Innocence, some parts could look a bit like a theatre set due to technical limitations," Choteau adds. Requiem's new-gen platforms have let developer Asobo "push the horizon much further", says Choteau, adding that "all of those advancements are made to serve the narrative."
That narrative would be Hugo, and the thousands of rats dominating Requiem's landscapes. Innocence featured vast quantities of the vermin years ago, but Requiem has let Asobo "consider sequences that were previously impossible," according to Choteau, including "chases with hundreds of thousands of rats." Lovely stuff.
"The rats evolve following Hugo's illness," Choteau reveals. Hugo de Rune fell ill in the original Plague Tale, and it looks as though that illness has reared its head once again in Requiem, once again linking poor protagonist Amicia de Rune's brother to thousands of rats.
"They are now able to climb and are much more efficient at catching their prey by taking advantage of the environment," Choteau continues. The director also reveals the hordes of rats can even overwhelm light sources in some cases, a newfound ability which is probably enough to drive terror into the heart of anyone who played A Plague Tale: Innocence.
A Plague Tale: Requiem's
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