As Grand Theft Auto 5 edges closer towards its tenth anniversary, the expectations and possibilities amongst fans continue to grow in the lead-up to the eventual release of Grand Theft Auto 6. Rockstar's last entry to one of their franchises, Red Dead Redemption, included a level of gameplay and story seldom seen before, offering greater levels of realism and a grounded story.
Ways A RDR2 Sequel Can Improve
Considering the jump between the capabilities of 2013 and 2018, it was only reasonable for the game to contain such a massive advancement. With GTA 6 potentially being released at some point over the next few years, many fans continue to hold high expectations and are hoping for a similar leap in quality as the one witnessed between its predecessor and Red Dead Redemption 2.
Those who played Red Dead Redemption 2 experienced multiple phases within the game that forced Arthur or John to walk at the same pace that an ally would move. This occurred when riding through towns on a horse, walking amid a mission, or even walking through the camp of Dutch van der Linde's Gang.
If Rockstar wishes to aim for a fast-paced, action-packed, and entertaining game, this is one of the most important factors which should be taken into account when forming GTA 6. Whilst this is an important feature to help flesh out characters and story plot lines, speeding scenes and navigation sequences up will help to alleviate the potential of players' dissatisfaction with the downtime.
Rockstar was able to introduce a lot of realistic elements in RDR2 that players did not see in GTA 5, and this took the Red Dead Redemption entry to a new level. Despite this, fans will know that there are some tedious sections in terms of the way that realism and
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