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The DioField Chronicle makes real-time strategy feel like a JRPG

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Japan isn’t exactly known for real time strategy games. That’s why I was surprised to discover that The DioField Chronicle was a real-time strategy game, and not a turn-based tactics one like the Fire Emblem series.

In terms of gameplay, this already sets The DioField Chronicle apart from other similar titles in the genre as Japanese strategy games lean heavily toward turn-based and grid-based tactics.

In a hands-on preview, I played around three hours of The DioField Chronicle, which consisted of the game’s first chapter. I came away impressed by the gameplay as it’s easy to understand for those who aren’t deeply familiar with real-time strategy games already.

Though what especially stands out is that it almost feels like a JRPG thanks to over-the-top battles that capture the genre’s love of flashy combat.

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