If a picture can say a thousand words, A Memoir Blue manages to tell a story without uttering a single one. When I first checked out the game, the art style immediately caught my attention. The trailer for the title was serene and accompanied by a beautiful soundtrack. I was eager to get my hands on this "interactive poem."
Annapurna Interactive has arguably been one of the finest publishers in recent years, with an immense impact on the indie scene. Coming from them, I instinctively expected Cloisters Interactive's A Memoir Blue to be an experience that I would thoroughly cherish. After an hour and a half, I found that I was right, albeit with some caveats.
As I dived into the world of A Memoir Blue with Miriam, our champion swimmer, I was immediately struck by the title's art and the soothing color palette. The game revolves around the strained relationship between Miriam and her mother. Her story is uniquely told through the lens of a metaphorical journey that the player takes.
The game chooses to narrate through an adult Miriam, retrospectively revisiting memories while being accompanied by the player. The playthrough is imbued with allegories, especially the visuals of water, as we move from one frame to another while watching the little daughter grow up.
As I progressed through the game, it was clear that every visual in the game had been carefully thought out and framed by the developers to evoke an exact emotion from the player. The imageries are connected as if through space and time. For example, early in the game, players will see several images as they tune a cassette player. These become integral later in the story.
The very cassette player becomes a cynosure - a central thread that connects Miriam through her
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