A Memoir Blue is a refreshing entry for a year that has already seen several exceptional indie titles come out. The interactive poem is the first venture from Cloisters Interactive, and they have done an exemplary job at rendering a heart-warming story through the colorful medium.
In my playthrough of A Memoir Blue, what spoke to me was the beautiful hand-drawn art style, the music that accompanied it, and the story it told. The developers have perfectly blended the three in their quest to evoke emotions from the player.
I got a chance to engage Shelley Chen, the Creative Director behind the title, in a conversation. We discussed the inspiration behind A Memoir Blue, the thought process while developing, the personal touch of the story, and their experience at finally releasing it.
Shelley: A Memoir Blue is a textless atmospheric journey and interactive story that explores the memories of Miriam, a champion swimmer. In the aftermath of a championship swim meet, she begins to dwell on the childhood memories of her mother and a special trip they took together.
Her journey leads to unraveling hidden truths, including the all-encompassing love between mother and daughter.
This personal story is experienced through a beautiful mixture of 3D and hand-drawn 2D animations. Users will be able to interact and play with dreamlike objects in tactile ways that will surprise and delight them as they dig deeper into what happened that fateful day.
Shelley: It is inspired by two short animation films that inspired me when I studied at the School of Visual Arts. The first is The House of Small Cubes, a Japanese animated short film created by Kunio Kato in 2008, and the second is Father and Daughter, a 2000 Dutch animated short film made by
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