Medieval Dynasty is an interesting video game that takes the good parts from various games and creates an experience that lets you build your own story.
Developed by Render Cube and published by Toplitz Productions, Medieval Dynasty’s an open-world sandbox survival game. It follows a protagonist’s journey from becoming a simple runaway to becoming a town caretaker with a family.
There are parts of the game that I enjoy, in fact, a lot of them. However, there are a few parts of the game that are nothing but annoying and confusing, which I expect the developers to address after leaving early access.
Medieval Dynasty’s story follows Racamir, who runs away from his town after his place and parents are killed and burned down in a war. Set during olden European times, by the looks of it, he runs to safety in a nearby village, hoping to start a new life.
After a few back and forths with the caretaker of the town, who took over the duties after the player’s uncle died, the game opens for you, the player, to do what they feel like, well, in a way.
Medieval Dynasty’s in its heart is a sandbox game, which lets a player decide their route. While there is a storyline that teaches the players the fundamentals of the game, it still wants the players to do what they want by themselves.
Although this was disappointing, the conversations were not voice-acted in general. I half expected the story missions to at least be voice acted. Even if they were not, it made me read through tons of lines of story text, which I do not generally mind, but in some ways, it tends to get annoying.
In terms of environment, the map is lush with vegetation and animals for players to hunt, and the character models are pretty well made. The game ensures that players
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