In August 2014, a historic video game collaboration took place. Hideo Kojima, film director Guillermo del Toro, and publisher Konami came together to create a free downloadable title called “Playable Teaser,” or P.T. This interactive teaser for the the upcoming entry in the Silent Hill series, Silent Hills, became an immediate talking point among fans and started a long, odd journey that represents all Konami has become.
Konami achieved the impossible with the help of two masterminds and changed the world of gaming horror with a simple demo that served as a peek at what promised to be the most ambitious horror game of a generation. But less than a year later, on April 29, 2015, Konami pulled the plug, removing P.T. from the PlayStation store and canceling Silent Hills. This swift shutdown prompted a war over history between fans who wanted to see a pivotal moment preserved and a company that wanted it scrubbed from the record entirely.
P.T. is a game that is still praised for being one of the most experimental and complex horror experiences there is. Seemingly taking notes from a newer generation of mainstream and indie horror games, P.T. evolved from the classic third-person view of older Silent Hill games and took horror into first-person territory. That not only made the scares scarier, but it helped create a more immersive world — if you can consider a looping hallway and two rooms a world.
But that loop is where the true horror lies. As players make their way through the house countless times, more disparities appear. The maddening journey sparked feelings of mystery, insanity, and anxiety within the hallowed halls. Random jump scares and cryptic puzzles helped build a sense of growing dread, reminding players that
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