About 20 minutes into Wo Long: Fallen Dynasty, you’ll face your first boss fight. And it’s brutal.
Aside from driving home just how masocore Wo Long: Fallen Dynasty is, it also serves as a crash course in many of the game’s systems. They’re just not really explained well. And that, frankly, is going to be a lot of your experience early on with Wo Long — overwhelming systems that you don’t understand. Yet.
Our Wo Long beginner’s guide will help you figure out what’s going on, based on our roughly 20 hours of experience with the game (a shocking amount of which was just failing at the same boss fights over and over). We’ll help you understand the game’s Battle and Marker Flags, where and how you can travel, how equipment works and how much it slows you down, and how to think about your Spirit gauge.
Unlike other soulslike games, there’s not much looping and grinding in Wo Long: Fallen Dynasty (unless you want to). We described it as more of a long walk punctuated by periodic ass-kickings. The story plays out across a series of areas, called Battlefields, that are pretty big, but your path through them is mostly linear. (There are branching paths and you’ll be rewarded with loot for exploring them, though.)
That linear path will lead you through a series of boss fights — those periodic ass-kickings we mentioned. Learn to love them.
As you travel through a Battlefield — and usually right before every boss fight — you’ll find Battle Flags and Marker Flags.
Let’s talk about Morale.
To oversimplify it, Wo Long’s Morale system is a measure of how many baddies you’ve killed without dying. It’s more nuanced, of course, but that’s the core idea.
A character’s Morale (both yours and your enemies’) figures in to how powerful that
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