The Super Witch Crown challenge is a new special card challenge in Clash Royale, in which players must create a tournament deck using the Super Witch card. Players can select any rarity card ranging from Common to Champion to win in-game challenge battles.
There are various types of cards like anti-air cards, mini tank cards, air cards, swarm troop cards and more that can be used to create a tournament deck and win battles.
Out of all available ones, Ranged cards are the most crucial type of cards since they can easily take down the enemy's troops and towers from a long range.
Cost: 5 Elixir
Damage: 178
Hitpoints: 1110
Witch is a powerful ranged troop card that summons Skeletons to keep the enemy's troops and towers distracted. Once players reach Arena 5, they can get the Witch card.
Every seven seconds, the Witch card generates four miniature skeletal troops while causing damage to opponent units. Along with high-hitpoint troops like Mega Knight, Pekka, and Valkyrie, it can be employed as a support troop card.
Her ability to target both air and ground forces makes her one of the greatest cards for preventing opponents from advancing forward.
Cost: 4 Elixir
Damage: 152
Hitpoints: 704
Magic Archer is one of the most powerful Legendary cards in Clash Royale and has a lot of hitpoints and a lot of damage. Once players reach Arena 13, they can unlock it.
The Magic Archer fires arrows in a straight line, hurting both the target and any troops caught in the arrow's path. Mini Pekka, Golem, Mega Knight, Valkyrie, and Balloon can all be employed as tank troops for Magic Archer cards.
Cost: 4 Elixir
Damage: 290
Hitpoints: 944
Electro Wizard is a Legendary card that can be unlocked by players once they reach Arena 11. It is an anti-air Ranged
Read more on sportskeeda.com