The Sims 4 Werewolves is all about releasing your wild side, adding a new occult to the game alongside new items, clothing, and lore. This latest Sims 4 DLC was officially announced earlier this month, and introduces a werewolf life state which adds new actions and needs along with many pack-centric social mechanics set in the new world called Moonwood Mill. Screen Rant attended a special hands-off preview of the game led by Lead Producer Morgan Henry, Art Director Cheyenne Kelsey, and Game Designer Scott Dai that demonstrated the Pack's gameplay, Create-A-Sim features, and items.
Werewolves in The Sims 4 feature very similar mechanics to that of their occult cohort vampires, with skill tree-based abilities, special occult activities, and extensive CAS customization of their supernatural form. A new industrial grunge aesthetic accompanies the game, which is evident in much of the new furniture and clothing. The aim of developers was to give players all the tools they need to have a unique werewolf experience, and despite some initial misgivings about the Sims 4 werewolf appearance, it seems developers have succeeded.
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The Sims 4 Werewolves preview presentation outlined four main pillars for the Game Pack:
Design for the new town of Moonwood Mill is inspired by the Pacific Northwest, full of pine trees and fog. It includes 2 residential lots, a library, a bar, and one empty lot. Three of the five buildings in Moonwood Mill were designed by fan-favorite Sims 4 Youtuber and builder James Turner, which is very promising considering the consistent high quality of Turner's creations. Moonwood Mill includes several other interactive elements outside of new lots,
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