is a game full of choices for the player to make, which steer the direction of the story and affect their relationships with their companions. For the most part, these decisions are morally gray, or have some kind of positive outcome for someone at the very least. But among the game's decisions, there are some choices so wrong, so completely misinformed or incompetent, that they are entirely negative in their impact on the player and the world around them.
These choices range in scale from large to small, but each one of them is objectively a bad idea. Either they result in some permanent penalty to the party, they unnecessarily kill off allies, or they are universally disliked by every character that can join the player's camp. These ten choices are among the absolute worst in .
Within the gauntlet of Shar, many dangers await, including a devil named Yurgir and his party of merregons. How one deals with Yurgir is another matter entirely, but the decision in question here has to do with an object found near his camp: a large spider carcass, decaying and yet emanating an enticing smell. Players who speak with Yurgir's group may discover that the carcass is covered in a potion meant to keep Yurgir's pet displacer beast, Nessa, charmed and docile.
For this particular decision, there is one follower who strangely approves of interacting with the spider corpse: Karlach. She is definitely an anomaly in this instance, since everyone else is left disgusted.
It's a neat story detail which can yield one method of defeating Yurgir using his own pet, but players who get close to the corpse itself have another option: to smell the corpse, and eventually, to lick it. Doing so has no positive effect, save giving the player a taste of the charming potion, but it is a decision hated by every party member, and doing so will cause each of them to lose approval and respect for the player character. Players can even choose to do this twice, a funny but ultimately terrible idea.
Mizora
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