Throughout January, Capcom has released a lot of material from in anticipation of the next open beta at the start of February, and fans like a lot of what they are seeing. The game is easily the best looking in the series and, although this might cause some issues with PC spec requirements and optimization, the latest technology is reaping many benefits. Monsters from other older games look more realistic than ever with better fur and muscle physics and help make the ecosystem of feel more alive.
The better technology and high budget of has allowed Capcom to experiment and improve a lot of technical aspects, whether that be the graphical fidelity or the game world's verisimilitude with added details. Being an open-world title, the environments have never been bigger, and the weather systems make the ecological part of the games come into focus like never before, but the developers have brought up an interesting issue regarding the hitboxes that has been improved in. This improvement could make hunts a more technical experience.
Kaname Fujioka (executive and art director) and Yuya Tokuda (director) gave an insightful interview with (via YouTube) regarding and its returning monsters. While discussing the return of the Gravios,the pair talked about why they included the monster, speaking about how the new technology available allowed to make the monsters feel like they are really there, from the way they interact with their environment to the effects of their attacks. They also mentioned a flaw in the old games and how the Gravios highlights how Capcom has made strides in improving on this flaw.
Although the Gravios is returning in, it is confirmed that the Basarios won't be making a comeback.
Both directors mentioned that when hunters used to attack a monster's weak point in older games, they would sometimes find themselves being repelled by the monster's strong points, despite it looking like they hit their mark. The directors mentioned how they could only
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