Far Cry 3 was one of my favorite video games ever when I was younger, and it still holds a special place in my heart. It’s the kind of distraction-filled open world game that feels impossible to translate to a tabletop game—not just because of its action gameplay, but also its jumble of interlocking systems, which are far more onerous to implement in a tabletop setting.
That said, popular IPs are a tempting rock for publishers to squeeze blood from, so I wasn’t particularly surprised when Funforge announced Far Cry: Escape from Rook Islands—a campaign game set on the same islands, and featuring some of the same characters. Let’s see how it fares!
Far Cry: Escape from Rook Islands is a cooperative campaign game for 1-4 players, and each session lasts about 90 minutes each. It plays best with a full 4 players.
Each scenario in Far Cry’s 7-mission campaign follows a familiar structure. Players start on a map surrounded by enemies and are tasked with completing a specific objective before time runs out. Scenarios also contain multiple optional objectives, which provide bonus XP and money (used to buy campaign upgrades).
Some scenario-specific events happen at the beginning of each round, then players get to take their turns for the round simultaneously, interrupting each others’ actions as desired. You get a fixed number of MP on your turn to spend on movement, and can attack with your equipped weapon(s) once per turn, or reload your weapons when they run out of ammo. Weapons each describe the type of die they use (which affects accuracy), as well as the damage dealt, and any additional effects triggered by the weapon.
After all players have acted, all the enemies on the map activate in priority order and play advances to the next round. Players win by completing the objective, and lose when all players are defeated or at the end of the final round.
In between scenarios, players may cash in resources to purchase or craft various upgrades and skills. Additionally, before
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