After having announced its plans to expand its game development business into publishing earlier this month, Palworld developer Pocketpair has apparently been swarmed with emails from smaller indie studios. Pocketpair communications director and publishing manager John Buckley took to social media platform X to talk about how popular the move has been for the company.
“We announced Pocketpair Publishing 15 hours ago… My inboxes were 0 before then… I think I might have underestimated how much interest here would be,” posted Buckley on X.
The company seems to be intent on taking a hands-off approach with the games it publishes. Responding to another X user about how much of a role Pocketpair would play in the development of a game it is publishing, Buckley responded by saying that it wants to give developers the financial freedom they want to make their games.
“We give you money. You make the game,” posted Buckley. “If you want help with marketing or something we’ll help out, but otherwise do whatever you want. “We’re giving devs the financial freedom to make games they want so they DON’T have to get wrapped up in stinky rule makers and bullies.”
While Pocketpair is yet to make any further announcements about the games it might publish, it is currently working with Tales of Kenzera: Zau developer Surgent Studios on a horror game. Studio founder Abubakar Salim revealed that alongside the newly-announced game, the studio was also in conversations about future games that would be set in the Tales of Kenzera: Zau universe.
Pocketpair has also been busy with its own game, and recently released an update for Palworld celebrating Spring with a host of new skins for Pals. The update also brought balance changes to the title, including the addition of the Earth element to Mammorest and Mammorest Cyst.
Buckley also recently spoke about Palworld‘s World Tree, and how content around it had been mapped out for quite some time. For context, the World Tree has been easily visible to
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