has tons of amazing equipment for the party to hunt down to make sure they are at their very best when taking on mind flayers. However, that's not the only tool at their disposal, as among the other brilliant features of the game is the alchemy system, which allows all manner of potions to be crafted. From boosts in battle to an alternative to spells, there are some potions and elixirs in that every party should keep an eye out for.
For its full release, included many features that weren't available during early access, with alchemy being one of the most notable. The alchemy system allows the combining of different ingredients found throughout the world or purchased from vendors to create powerful potions for the party. Thesepotions can buff, heal, grant extra abilities, or even restore class abilities, making them extremely useful resources to use right through to the end of .
is a fantastically useful spell that allows the party to leap from high places without the fear of taking fall damage, lasting for 10 turns. This can really open up the battlefield and help with exploration in several key areas in. However, not every party wants to have a spellcaster constantly present or may get caught without the spell prepared at a crucial moment. The Potion of Feather Fall does exactly the same as the spell and can either be drunk individually to affect one character or thrown on the ground for an AOE.
The Elixir of Arcane Cultivation is a must-have for any spellcasters in the party, particularly those who do not recover spell slots via short rests or class features, or those with lower numbers of spell slots such as warlocks. This elixir allows the drinker to gain an extra first level spell slot, allowing them to cast just
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