Patch 7 makes a ton of changes to the game, but the most important ones have a much bigger effect on the core experience than most of the smaller tweaks do. 's numbered patches have always packed in bug fixes, optimization improvements, improvements to awkward scripting, and more, helping to shore up the game in areas that aren't urgent enough to require hotfixes.
The changes that get top billing are ones that truly overhaul the game, opening up new avenues of play and answering long-standing community requests. While some planned and requested features are still waiting in the wings for future updates — a photo mode being one great example — Patch 7 cleans up some of the most critical areas where the game still had room for improvement.
The world of feels surprisingly alive, an experience helped by the presence of complex idle animations for many characters. As recorded in the patch notes available on the offficial website, Patch 7 adds a few more into the mix, addressing both party members in camp and the way that a few NPCs go about their usual tasks elsewhere.
Patch 7 is one of the most highly anticipated updates to Baldur’s Gate 3 since launch. It’s now live for PC players only — here’s what to expect.
Fan-favorite vampiric rogue Astarion gets some new idle animations, reducing the amount of time that he'll spend reading a book. Minsc also benefits from a new one, and Lae'zel and Karlach get some fixes to previously awkward implementations. Abdirak and the chefs at Jannath's Estate are another couple of characters singled out for improvements, and companions in Wild Shape won't perform human idle animations anymore.
Honour Mode additions like Legendary Actions can arguably be seen as straight upgrades to the game, but not everyone wants to experience the overall grueling difficulty and punishment of permanent Game Overs just to enjoy these perks. It was previously possible to continue Honour Mode runs as Custom games after dying, but the Honour Mode rule
Read more on screenrant.com