In a perfect world, every DM would have ample time and resources to plan out the perfect adventures in for their party. However, that is not always the case, and sometimes game night might sneak up on a dungeon master, or they could be called to action at short notice. No matter how experienced the DM might be, having some quick and easy one shot adventures on hand can be a powerful secret weapon to creating a fun, low-stress experience for everyone at the table.
There are many resources available for DMs who want to dive deep and homebrew their own games or run long, complicated campaigns. Thankfully, there are also many short adventures that can either be slotted into an ongoing campaign or run as a separate standalone game, with little preparation required by the DM. These can come from a variety of sources, including the official, several official books, or adventures from websites such as DMs Guild. In fact, there are numerous possibilities, and this is just a small sampling of options for quick one shots.
was originally released in 1982 as an introductory adventure for. The adventure has been updated and revised with the release of in 2024, and is all set for a DM to pick up the book and run a session. Designed for four to six people playing level one characters, it can be a one shot, with enough content to easily take two or three sessions depending on time, or used to kick off a campaign with the other adventures in the book.
Although the DM may want to read through the adventure ahead of time, the bookincludes the maps, highlighted portions to be read aloud to players, plenty of random encounters, and explanations for most everything that a DM could need. An appendix at the back of the book includes pictures and full stat blocks for any monsters not commonly found in the Monsters Manual.
is an ideal quick adventure for DMs who don't have time to come up with lots of content and who are playing with people who enjoy a bit of the ridiculous side of.
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