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30.06 / 09:57
Strategy UPS Progressive Music Morbid: Lords of Ire Review
Four years ago I reviewed Morbid: The Seven Acolytes, a really enjoyable and challenging top-down Souls-like that contained some fantastic eldritch creature designs and an interesting range of combat approaches. Fast forward to today and I’ve now finished playing the Lords of Ire, a somewhat surprising sequel that shifts the perspective to a more traditional third person one. Given my positive experience with the first game I expected this one to have plenty of ideas of its own to warrant looking past the uncanny similarities with FromSoft’s output but was this the case?
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