may have a hard time recreating the brutal early game of. looks set to improve on its predecessor, which was already a brilliant game in its own right. It may have a difficult time recapturing the way that the beginning of the last game felt, though.
has one of the most difficult early game sections out of any title. Link's ability to take damage is linked to the quality of his gear, unlike earlier installments when all enemy attacks had a flat damage value. As a result, players could barely afford to take any hits before Link perished without decent, sometimes fashionable armor in . While this made the early game more difficult, it made gaining better equipment more rewarding. Enemies that the players dreaded before could eventually be fought on even footing, making 's early game a key part of what made the experience so enjoyable.
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If looks to reenact 's difficult beginnings, it has an obstacle to face before it begins. In a rarity for the series, is a direct sequel to, so the player will be playing as the same version of Link from that game. This means that Link will have already amassed a collection of powerful gear, including 's mythical Master Sword and some powerful armor — he's not waking up in a new world with nothing again. The Link at the end of would have no reason to worry about mere Bokoblins.
will need a good explanation for Link to be weak again at the outset. It wouldn't make sense for his endgame equipment to suddenly become as weak as the tunic and twigs from 's beginnings. Likewise, the early enemies shouldn't suddenly be able to pummel him so easily again. If Link does have access to his top-tier equipment, it should
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