While the core rules of are perhaps the best official iteration of the game to date, the system is far from perfect. Oftentimes that's where homebrew rules come in, allowing players to adjust their play experience to their liking. While homebrew can be used tomodify the game to accommodate a particular genre of story or character concept, other homebrew rules are broader, implemented to fix larger issues within the rules of 5e.
While players and DMs can start preparing for 5.5e, the finalized official rules won't be available until 2024, so there's plenty of time to try homebrew rules for the current version. Some homebrew rules have gained significant popularity within the community because they work well with the existing game and remedy some of the more common problems players encounter.
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Potions have long been a mainstay of, and that's no different in 5e. While not as rare as some of 's other magic items, these vials and bottles full of colorful liquids that bestow wondrous effects are a valuable tool for adventurers. Potions can enhance the drinker's strength, turn them invisible, or even heal a mortal injury.
While the variety among types of potions in can be staggering, one type is perhaps the most important. The humble potion of healing is straightforward and effective — drinking one restores a variable number of hit points, patching up scrapes or staving off death. There are multiple variations of healing potions in, including:
Potion Of Healing
Common
2d4 + 2 HP
Potion of Greater Healing
Uncommon
4d4 + 4 HP
Potion of Superior Healing
Rare
8d4 + 8 HP
Potion of Supreme Healing
Very Rare
10d4 + 20 HP
In combat, it takes an action to drink any potion, so
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