The Game Boy title is a great way to learn how to play, but it includes some cards that could never work in the physical version. While all sorts of effects have been experimented with in the card game, the end result has always been workable in some way. Despite that, managed to create cards that would be unworkable in reality.
In the for Game Boy Color, the player has to defeat eight equivalents of gym leaders, then face off with the game's version of the Elite Four. There is even a recurring character named Ronald who they fight multiple times, similar to rivals from other games. It is admittedly outdated, since it only covers cards from the first couple of sets, and no Pokémon outside of the original 151. In addition to all of these real-world cards, there are also a few that were designed exclusively for the Game Boy Color game, identified by a «GB» logo on their information screen.
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Most of the GBC- exclusive cards are fairly benign, with nothing unusual about them aside from not existing outside of the game cartridge. Although there are a few oddities, such as GB Ninetales having a move that requires 8 coin flips to resolve, they are generally no stranger than 's fossil Pokémon. However, a few of these cards have random elements to them which leave their effects up to chance. Rather, the effects work with a random number generator that would be impossible to replicate in a tabletop game.
For example, the legendary Zapdos' Big Thunder attack deals 70 damage to a randomly chosen Pokémon, including the player's own benched Pokémon. The problem with this ability is that it would be impossible to truly choose a Pokémon at random without introducing some new
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