For more than a decade, Final Fantasy has been gradually shedding parts of its turn-based RPG roots and embracing a more action-oriented direction. It was only a matter of time before that focus on action took precedence over the role-playing elements, and it appears that Final Fantasy XVI is finally the moment the ratio has flipped. As a longtime fan of the traditional Final Fantasy games, I wasn't quite sure what to think of this development. The turn-based classics are still some of my favorite gaming experiences of all time. But after an extensive hands-on with the game, I've come around on this direction for the series, or at least this entry in it. If Final Fantasy is an action franchise now, at least it's shaping up to be a damn good one.
This isn't to say that the game lacks fantastical elements like mythical beasts and magic spells, but those are used to complement the story and action, rather than as a layer of menu abstraction. In the fictional, high-fantasy world of Valisthea, an extremely small number of mortals are innately gifted as Dominants--hosts for supernatural Eikons, which longtime Final Fantasy fans will recognize as summoned creatures like Ifrit and Ramuh. Eikons are essentially weapons of mass destruction, and the various nation-states use their Eikons as symbols of their power and culture. The Dominants are respected, feared, and sometimes even exploited by their respective nations as the implied threat of the Eikons keeps other nations in check. The protagonist Clive's brother, Joshua, was given a place of honor as the Dominant of Phoenix, the aspect of fire. Clive's journey is one of revenge, as an attack from an invading army and a mysterious, previously unseen Eikon left his younger brother
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