The Legend of Zelda: Tears of the Kingdom Sage companion abilities enable Link to unleash the elements. Likewise, they offer utility effects that should aid in exploration. Here's our guide to help you with the best Sage companion abilities in Zelda: Tears of the Kingdom. Likewise, please bear in mind that this article contains early to mid-game spoilers.
There's a reason why we want to make note of the best Zelda: Tears of the Kingdom companion abilities. That's because once you've finished the initial steps in Hyrule/Lookout Landing, the open-world nature of the game allows you to visit the regions of Hebra, Gerudo, Lanayru, and Eldin, in any order. Though there is technically a best route, so check here if you're wondering where to go first in Tears of the Kingdom.
From there, you'll tackle their respective main quest objectives, where you're also aided by a companion. At the end of each region's main quest, that character will continue supporting you by handing you their Sage Vow. These are active by default, allowing you to make use of that companion's power. You can also deactivate them, if you prefer, by checking the key items tab of your inventory. In most situations, these powers can be used by going near a companion and pressing the A button.
There's no doubt that the best Zelda: Tears of the Kingdom companion ability comes from the Sage of Wind, Tulin. That's why the game sort of nudges you to head to Hebra first so you can complete the Rito quest.
Another great option is Yunobo's fire element power, which you can get by going to Eldin to complete the Death Mountain/Goron City quest.
You can get Riju's ability by making your way to Gerudo to finish the Gerudo Town quest. This is, by far, the best DPS-based
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