requires players to pay close attention to dialogue, item flavor text, and their surroundings, lest they miss important lore details, rewarding side quests, or hidden mechanics, such as how to make dungeon exploration simpler. Sometimes, the game doesn't even explain these secrets at all. Players are expected to find out about mechanics like illusory walls, attacking off ladders, and grapple escapes through good old-fashioned trial and error. It's not always easy, but it encourages players to explore and think outside the box.
Exploration is no simple task either, as dungeons make their difficulty instantly clear. Besides the soul-crushing enemies that lurk around each and every dark corner, dungeons are full of hidden traps and secret paths to surprise and befuddle the player. They're often multi-leveled and labyrinthine, with crisscrossing corridors and one-way exits; and to make matters worse, none of them are mapped out. Players will have to rely on quick reflexes and navigational mnemonics to survive these dismal domains, but as it turns out, two unexpected items might prove more helpful in 's dungeons than they seem.
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After defeating two ofmany bosses, the player will obtain Margit's Shackle and Mohg's Shackle, which are useful in more ways than one. Apart from their help in combat, they can also be used in any of 's dungeons to reveal hidden areas and hazards. Using the shackles the player can perform a wide-ranging attack that doesn't do any damage but causes objects in range to register a hit, which is enough to take down obstacles like illusory walls and flame-spitting columns. Players no longer need to roll into every suspect wall or
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