Bungie reveals major difficulty changes will be made to raids, dungeons, and more high-level activities in the Lightfall expansion for Destiny 2. Game balance is shifting in Destiny 2 as Bungie promotes a greater challenge for returning Guardians while remaining accessible for potential newcomers this month.
Destiny 2 players will weave their newly-acquired Strand subclass powers in the new Lightfall expansion. Following the events of Season of the Seraph, the Vanguard sends Guardians to Neomuna, a hidden city on Neptune that contains secrets involving the Collapse and methods to combat the Witness. While on Neptune, players must battle the forces of Darkness that are under the direct command of the Witness' Cabal disciple, Emperor Calus. Lightfall also brings Destiny 2's second Legendary Campaign, which offers a bounty of rewards for players who conquer the challenging levels.
Destiny 2 Reveals the Ritual Weapon for Season 20
Bungie released a new blog post revealing a slew of difficulty changes and adjustments for high-level activities in Lightfall including raids, dungeons, and strikes. The first change involves the removal of Adept difficulty from all activities in Destiny 2 going forward. Hero, Legend, and Master difficulty options have been rebalanced and tuned to provide a challenging but fair experience. For example, Hero difficulty activities in Lightfall will be available at 1750 Power, which is the soft cap of Destiny 2's Season of Defiance. Legendary and Master difficulties will be available at 1800 Power, but players are encouraged to meet 1830 Power before attempting high-level activities at these difficulty settings.
Burns from Destiny 2's high-level activities will be classified into two categories: Surges
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