IGN has shared a 10-minute preview of the upcoming future-of-law-enforcement FPS Robocop: Rogue City, and I'm sorry to say that despite our 2022 optimism, it really doesn't look very good.
Robocop: Rogue City is set between the events of Robocop 2 and Robocop 3, neither of which I can remember a thing about. (I can't even say with certainty that I've ever actually seen Robocop 3.) But I'm enough of a fan of the original to say that all the surface-level trappings appear to be present: The gun, the partner, the put-upon sergeant, the overworked cops, the crumbling city. What I don't see, though, is the heart and soul, or even the brain, that made the film such a subversive and effective satire. That aspect of the game is probably more suited for a full review, yes, but I see nothing in this preview that suggests any part of it is going to land with the impact of, say, a "Dick, I'm very disappointed."
But even looking at it as a simple shooter with nothing to say, Robocop: Rogue City doesn't seem very exciting. Robocop himself is basically a walking tank—he moves slowly and deliberately, with no visible lateral motion (although IGN's video says his movement speed can be upgraded to «a heavy, brisk walk») and instead of evasive action he just walks straight into gunfire, which seems to have little (if any) impact. The firepower is equally unimpressive: Robocop can pick up dropped weapons and use them until they run dry, but by and large he's relying on his Auto 9 sidearm. I expect we'll get time with other famous Robocop hardware, like the Cobra Assault Cannon, but given that the Auto 9 has its own separate upgrade tree it sounds like it's going to be the go-to gun for most, if not all, of the game.
Enemy animations look
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