In Xenoblade Chronicles 3, playable characters come in two varieties. You've got your lead six, who will seldom change after they've all been unlocked at the end of the first chapter. And then you've got your Heroes, one of whom can tag along at any given time to serve as a seventh slot. Better yet, Heroes come with unique classes that can be studied by the permanent cast to great effect.
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Gray is one such hero, and his class is Full Metal Jaguar. You can grab Gray fairly early on, but it's possible to skip past him entirely. Follow our guide and avoid that mistake.
Some personalities just plain suit their looks, and Xenoblade Chronicles 3's Gray absolutely fits the bill. While there's somewhat more to him than meets the eye, your eye will still do you just fine when first dealing with the guy. He's a man of few words, much to Eunie's dismay.
The Full Metal Jaguar class itself, however, is anything but quiet. First and foremost, Full Metal Jaguar is an Attacker-based damage dealer specializing in wide-area blasts and increasingly deadly firepower. Gray's a gunsmith, and Full Metal Jaguar is his formal trade.
The leading stats behind this class are Attack and Dexterity. Many of its Arts are Ether-based, with straightforward damage boost potential via positioning (put more plainly, Fatal Barrage gets a 100 percent boost when hitting from behind and Quickdraw gets a 50 percent boost when hitting from up front).
Even Full Metal Jaguar's Master Skills remain offensively direct; you'll get Critical Rate buffs and generalized upticks to the strength of your Arts through it. As for Gray himself, he's a bit hardier than one might expect, but you're
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