We liked XCOM 2 an awful lot, awarding it a whopping 94% in our 2016 review—the kind of score we don't hand out lightly. So we'll definitely be keeping an eye on happenings at a new studio called Bit Reactor, announced today by co-founder Greg Foertsch, formerly the art director at XCOM and Civilization studio Firaxis.
Bit Reactor will focus on developing turn-based tactics games, a genre Foertsch believes has been largely left behind in recent years.
«As game genres of all-types see refreshed takes in this new generation of technology, one thing is clear in that turn-based tactic games have been greatly overlooked and have an enormous amount of room for innovation,» Foertsch said.
«We have a very team-oriented culture and we’ve assembled an amazing group of talented, experienced and dedicated game developers to inject rich storytelling, immersive presentation and rock solid game mechanics to give this genre its rightful time to shine—a golden age of turn-based games is upon us.»
The studio currently has an unannounced project in development, and while no details were revealed (or even teased), it sounds like Bit Reactor is aiming to get beyond the core strategy audience.
«There are ways to tell stories and convey information that doesn't require a wall of text,» he told GamesIndustry.biz. «That's what we're focused on—bringing that to the genre, and really blurring that line between what a strategy game is and what an action game is.»
He also noted that the strategy genre as a whole is «malleable,» saying that while games like Mario + Rabbids Kingdom Battle and Gears Tactics are completely different on the surface, «they all have the same DNA underneath them.»
«If you lead with story and immersion, I think you can find
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