Xbox has announced a partnership with a company called Inworld AI in order to «empower game creators with the potential of generative AI» and no, you aren't the only one who thinks that sounds incredibly ominous.
In a post to the Microsoft Developer blog, Xbox's general manager of gaming AI Haiyan Zhang announced a «multi-year partnership» with Inworld aimed at building «AI game dialogue and narrative tools at scale.»
That's all a little vague, but Zhang gives two examples of specific tools that will come out of this partnership: an «AI design copilot» that turns «prompts into detailed scripts, dialogue trees, quests and more,» as well as an «AI character runtime engine» that will allow for «dynamically-generated stories, quests, and dialogue for players to experience.»
The tools generated by the Xbox/Inworld AI partnership will be optional for devs to use, but it's still a controversial topic. It was only in September that a months-long strike by Hollywood screenwriters secured protections against the use of AI writing in TV and cinema, which workers feared could lead to job losses and poorer, more generic writing across media.
So it's quite a feat of timing for Xbox to announce this partnership now, and to focus so directly on its potential narrative applications as opposed to an aspect of game development that is (slightly) less of a third rail. Several recognisable names have already responded negatively to the news.
Elias Toufexis—who you know as Deus Ex's Adam Jensen and Starfield's Sam Coe—decried the announcement on Twitter. «If you want to start a voice-acting career, don't bother,» he wrote, adding that «All those jobs of nameless background NPCs that gave us all our start in the industry… they're all going
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