The War Within's pre-patch is here for World of Warcraft—and it's kind of a banger when it comes to quality of life features. There's the Warband system, better transmog farming options, dragonriding coming to all flying mounts, and, uh, a weird glitch that brings your alts back from the dead, apparently.
The actual pre-patch event, though? Similar to the waves of grumbling over Plunderstorm and Mists of Pandaria: Remix, it's rough out there.
Here's the rundown: The Radiant Echoes event, like a lot of pre-patch events, gives players the opportunity to grind out a unique currency for powerful catch-up gear, mounts, cosmetics, and all the usual suspects. To get these, you need to cycle between three zones where an event will pop every 90 minutes.
The complaints are a two-parter. First off, the event is a little stingy with its rewards. Let's use a chest piece as a temperature check: One of these items will run you 5,000 residual memories (the event's currency).
There's a weekly quest for every zone on rotation that awards 1,500 memories per turn-in for a total of 4,500 memories a week, given there's three zones. Killing an event's main boss gets you 500, killing a mini-boss during the «Scattered Memories» phase gets you 25, and the events themselves get you 10.
Let's just ballpark that at around, say, 6,000-7,000 memories a week if you do the weeklies and stop—assuming there's a lot of players in the zone and you're not going to be there for every Scattered Memory boss kill.
That's 1.2 to 1.4 chestplates a week, which isn't really a lot—but, you might say, what about the little guys who hang out in the zones between those 90-minute timers? I'm glad you asked. Killing a normal enemy grants a whopping 1-3 memories (an average of 0.04% of a chestplate) while an elite enemy grants 5 memories (0.1% of a chestplate). So you need to kill, uh, 2,500 normal enemies to get one by mob grinding alone.
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