After nearly two decades, World of Warcraft recently announced it was allowing Alliance and Horde players to play together. In an interview, World of Warcraft Game Director Ion Hazzikostas explained the game’s reasoning behind this decision, and confirmed it had no plans to have another expansion with a focus on the Alliance-Horde conflict.
In World of Warcraft Patch 9.2.5, after the Eternity’s End update, Alliance and Horde players will be able to complete dungeons, raids, and PvP together, regardless of faction allegiance. Though WoW could implement more cross-faction content in other aspects of the game after that, it plans on doing so deliberately so as not to collapse under its own weight. According to Hazzikostas, cross-faction overworld content would be a mammoth undertaking because of the framework of the game, meaning it is unlikely to happen, though cross-faction guilds could be available in the future.
World of Warcraft: Eternity's End Broker Journal Foreshadows Calamity After Shadowlands
However, Ion emphasized he knows “better than to close any doors.” He stated he does not want anything to be off the table, nor does he want to cut off any communities formed via the cross-faction content being added. To that end, the story of World of Warcraft is unlikely to focus on the Faction War again like it did in Battle for Azeroth, and though cross-faction gameplay won’t be addressed in the lore, the existing armistice between the Alliance and Horde will likely persist, if not grow stronger.
Much like Shadowlands, the Battle for Azeroth expansion sold well initially, but quickly fell out of favor with many World of Warcraft fans. While the world building and plots were interesting, the focus on the Faction War felt
Read more on gamerant.com