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World of Warcraft‘s new big patch, 9.2 — Shadows of Eternity, launched today. This is the last chapter for the Shadowlands expansion, and it represents something of a crossroads (or maybe bridge) for Blizzard.
The MMO and its team have been through hectic times. Accusations of workplace problems and investigations into those issues surfaced last year. In January, Microsoft shocked the world by announcing its plan to purchase World of Warcraft’s parent company, Activision Blizzard.
Even outside all of that madness, World of Warcraft has been dealing with an increasingly discontent fanbase. Many players disliked Shadowlands’ story and its over-reliance on convoluted progression systems. Blizzard has been taking steps to win fans back, including making plans to finally allow players from the two games opposing factions — Alliance and Horde — to play together.
I had a chance to talk with World of Warcraft game director Ion Hazzikostas and senior level designer Sara Wons. We discussed what’s new in today’s update, as well as what’s coming in the MMO’s future.
GamesBeat Summit 2022
GamesBeat: Aside from the typical adding a lot of new content, what are some of the biggest design goals with 9.2?
Ion Hazzikostas: First off, we’re adding a ton of new content. But in a lot of ways it’s carrying forward the philosophies that we pivoted to, in many cases, in 9.1.5 in response to player feedback over the course of Shadowlands. Building a whole new ecosystem, a whole new piece of content from the ground up with those in mind. As players are experiencing the thrilling conclusion to Shadowlands, as we’re going to this mysterious
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