“You get a motorcycle!” There’s a gleam in Rebecca Ford’s eye as she recounts one of the key new elements in Warframe 1999, and one which already has players clamouring for this update to arrive. As Creative Director for Warframe, and having worked on the game for the past 13 years, you might think that this would lessen the joy of a further step on the game’s impressive roadmap, but there’s no sign of that here.
Perhaps it helps that the marketing for Warframe 1999 has been utterly on point for the reveal trailer, with the Nine Inch Nails-backed announcement sending collective shivers down Warframe’s immense fanbase’s spines. She tells us, “This is the wild and weird content update; our biggest in many, many, many years”. Wild and weird sounds right, and when you see that motorbike riding across the alien landscapes we’re used to seeing from Warframe, there’s a dissonance that’s both completely off-kilter, and also completely Warframe.
It definitely doesn’t end there. “It has boy bands, motorcycles, music – the boy band are also monsters.” Rebecca adds as an aside, her smile widening further. “Warframe is like this faceless hero game, but back in 1999 there’s these humans that have come across a pretty tragic fate where they’re turning into Warframes. So you, as a character in the future, have to go back and help them and figure out what’s going on.”
It sounds immediately exciting, not least because of the new-old setting. When asked what came first, the narrative or the 90s, Rebecca laughs, “The 90s! We had the style, and then we had the immediate plan right away. It was like a perfect storm, 22 atoms hitting each other with great force, then this was born!”
Style is obviously important to Warframe, particularly with their free to play business model being built on selling additional skins to their most committed players. Warframe 1999 changes things up by being the first time we can see character’s faces, and it’s a huge thing that may or may not sit completely at
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