“Objection!”
The first time this is uttered early in Takashi Miike’s Ace Attorney feels like a shot of pure adrenaline for fans of the video game series on which the movie is based. Rookie defense attorney Phoenix Wright (Hiroki Narimiya), looking to gain an early foothold in what’s only his second-ever case, immediately goes on the offensive, convinced the evidence he’s about to present will expose a glaring, crucial contradiction in a piece of witness testimony.
It’s the sheer brio with which the phrase is delivered that makes it so exhilarating: the sudden upsurge in volume that jolts even Wright’s own client; the unapologetic extra-ness of the iconic finger point; the volcanic aggression with which Wright then slams his desk and hurls a holographic screen at the unsuspecting police detective on the witness stand.
It’s all so delightfully unnecessary, so wonderfully extraneous — so Phoenix Wright, if you will. And in being those things, it’s the ultimate statement of intent, announcing the movie’s willingness to launch itself headfirst into the unbridled theatrics of the video games. What makes the moment feel even truer to the source material is that we barely even have time to register this apparently triumphant peak before we’re plummeting deep into a valley. Wright goes from believing he’s struck a devastating blow to the prosecution’s case to being on the back foot and on the brink of crushing defeat in what feels like the space of a millisecond. Soon he’s crumpled helplessly over his desk, desperately scrambling for something — anything — that might somehow save him and his client.
That sense of emotional whiplash is exactly what fans of the Ace Attorney games would expect and demand from a movie adaptation —
Read more on polygon.com