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Building out the metaverse, where users interact in a virtual world in real time, raises many big questions, including, will this metaverse or new reality reflect our highest aspirations? Will it serve as a model for healthy, inclusive ecosystems?
“It depends on who’s designing it,” said Anastasia Staten, executive director of the ESA Foundation, the philanthropic arm of the video game industry during the second day of the GamesBeat Summit.
She was joined by a panel of industry experts who are knee-deep in designing and developing the metaverse-to-come right now, to talk about what’s needed to design and build the metaverse so we can deliver diversity, equity, and inclusion that fosters a sense of belonging.
The conversation began with a discussion of the current tech landscape, which cannot be talked about without also mentioning the pandemic, and how it has affected the way people interact with all technology.
Three top investment pros open up about what it takes to get your video game funded.
Joanna Popper, global head of XR, go-to-market, at HP pointed out that while the pandemic has had devastating economic and health care impacts on the world, the technology industry has been pushed light-years ahead, as has readiness for it.
“A big part of that, too, is making sure that technology is more evenly distributed,” Popper said. “For example, when schools were sent home, many people didn’t have access to laptops. Companies like HP and many others focused heavily on how we could make sure people have computers that are able to connect to take people back to school, and make sure we didn’t continue to
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