Pokemon was conceived as a simple RPG for young audiences, one with creature-collecting elements inspired by Game Freak founder Satoshi Tajiri's childhood love of catching insects. Plenty of fans attest to how fun it was getting a partner like Charizard and blasting through Pokemon Red, Blue, and Green using the same overpowered moves. However, there are a lot of complexities behind that low entry barrier which have fostered a thriving competitive scene. Each title iterates upon the series' mechanics, and Pokemon Scarlet and Violet should be no exception.
Little is still known about the next Pokemon games, despite their release planned for November 18. A lot of attention has been paid to how their overall experience differs, namely the introduction of an open-world region with a nonlinear narrative and four-player co-op. It remains to be seen how Scarlet and Violet will shake up battling, though one (albeit unlikely) possibility is the addition of another new type.
Predicting Rotom For Pokemon Scarlet and Violet
When Red and Green versions saw their Japanese release in 1996, Pokemon could be one of 15 types — or some combination of any two. These were based on natural elements in typical RPGs or more abstract ideas: Normal, Fire, Water, Grass, Fighting, Flying, Poison, Ground, Rock, Bug, Electric, Psychic, Ice, Dragon, and Ghost. In terms of mechanics, each type has strengths and weaknesses for both attacking or defending, commonly explained as a «rock-paper-scissors» dynamic. Fire beats Grass, Grass beats Water, and Water beats Fire.
That first generation was notoriously unbalanced, and Psychic-type Pokemon like Alakazam dominated. Generation 1 had a single «Special» stat, skewing the power of Psychic-type moves, and its
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