Those new to the series might not know about the chronology of the series, since is where the series exploded and is helping it become the sensation that it is today. It also helps that practically any game can serve as the series' entry point, with each tending to have a separate story. The only carry-overs are the general gameplay formula and the monsters themselves, although each new entry brings with it a new cast of creatures too, keeping each title feeling unique while part of the franchise.
is doing well to carry on the series' success, even before its release on February 28, withthe two open betas bringing in some impressive concurrent player numbers on Steam. It's shaping up to be the biggest game in the series, from both a success and world-size perspective, and while it doesn't really affect the experience of the game, new players might see as a sequel to From a design and continuity standpoint, is a sequel to, not, and there are a few reasons for this.
Internally, Capcom still uses numbers for some games, although these games don't officially use numbers in naming. is and is, making a direct sequel to (2018), not (2021), the series' most recent game. The reason for not using the numbers anymore is purely for marketing, since new players are less likely to play a new game if it has a number, thinking that they have to play the prior entries instinctively. Dropping the numbers clearly works, considering 's popularity and the success seen in ' two betas ahead of its full release.
has expanded with more spin-off titles, like and and
Each new mainline title heralds in a new generation, which is where numbers are still used in the series. brought in the fifth generation, with 's expansion,, and 's expansion continuing that generation, andis bringing in the sixth generation. An indicator of whether a game is a spin-off or a main title heralding a new generation is the team behind it, since the developers of the franchise are split into two teams and work on
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