Prologue: Go Wayback! is the next game for PlayerUnknown Productions. It's an upcoming survival game which is heading into early access soon, but it has longer aspirations and goals than just getting to launch, it's just the first step towards the ultimate goal of making a meterverse.
«The bigger vision is creating an Open Source Engine to create digital places,» Brendan Greene, creator of PUBG tells me. «Like multiple digital worlds for everyone. The three steps or three games are basically solving technology challenges, the first being the terrain.» The next step is to test out massively multiplayer worlds, and the final part will be meshing everything together in a 3D internet. But getting there will take some time, by Greene's estimation, 10 to 15 years. To ensure the devs can keep working on this long haul project, Greene is currently looking for different ways to finance it.
«We're looking to raise some funding so we insulate the team from having to turn a profit too soon,» Greene says. «If Prologue doesn't do well, I want them to be insulated. It happens to too many studios, the vision gets lost because they have to make something that turns over profit.»
Greene has previously discussed how he's aware that most players probably won't vibe with Prologue. It's a pretty difficult survival game, with punishing weather and hunger systems which are tricky to navigate. It's also more of a survival simulation than a narrative story game, meaning that the only thing to do is survive, get to the objective, and repeat. But being a well-rounded survival crafting game isn't necessarily the end goal of Prologue: «It's very targeted, solving this particular problem and showcasing the tech, it's not designed to be a game for everyone.»
Compare this to a lot of the other games releasing right now, many of which are either continuations of a popular series like Monster Hunter or use existing successful characters and formulas like Marvel Rivals, and Prologue's not exactly got
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