Two Point Studios has really cornered the niche market of taking a straight-laced concept and contorting it into something completely unserious, yet I was still taken aback by just how excellently crafted Two Point Museum is. It's a fantastic evolution on its last two games, Two Point Hospital and Two Point Campus, easily being the developer's greatest, quirkiest management sim to date.
What is it? The threequel to Two Point Studios' increasingly zany series of management sims.
Release date March 4, 2025
Expect to pay $30/£25
Developer Two Point Studios
Publisher Sega
Reviewed on [NVIDIA GeForce RTX 3070, AMD Ryzen 9 3900XT, 32GB RAM]
Steam Deck Verified
Link Official site
There are five museums to manage across the game's campaign, each one just different enough to always be throwing new things my way. I started out in Memento Mile, a very run-of-the-mill establishment sporting dusty fossils. My first runthrough there gave me very little responsibility in keeping everything managed, mostly keeping me tied into the basic loop of sending staff out on expeditions, displaying and decorating whatever they brought back and then watching the money roll in.
As I progressed, however, I began taking ownership over aquarium Passwater Cove, interactive haunted hotel Wailon Lodge, and Pebberley Heights, a museum on a sky-high platform where exhibits rain down from above.
The campaign had me darting between each one, requiring me to spread my time out between all five in order to progress and unleash Two Point Museum's full scale of responsibility and chaotic antics. Having to jump between each map really helped to keep things fresh, and meant that each time I returned I was given new challenges to slot into the existing spaces I'd carved out.
Now revisiting Memento Mile, I was forced to shake up my meticulously designed space to incorporate new mechanics like spotting vandals, hosting guided tours, and displaying more advanced exhibits that had to be kept in specific
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