The next few weeks are really going to be ramping up with showcases and announcements, and there was a big one from Ubisoft a couple days ago. Of course, all the games companies reveal will be months, if not years away, so let’s bring the focus back more to the here and now… where I’ve been playing a game that’s a few months away from release. I got to dip a toe into Prison Architect 2, which has a big and daunting task to follow on the cult smash original. That’s been joined by a couple things I can’t talk about yet, so let’s move swiftly on!
With the Assassin’s Creed Shadows announcement, Dom has been replaying ACIII, saying, “I don’t know why I really like that one.” Ade has a similar love for the series in general, but has been playing Astor: Blade of the Monolith for review, which is a “My-First-Zelda” action RPG kind of game. He’s also made a start on the medieval XCOM-like Crown Wars: The Black Prince for another review, and washed that down with his continuing murder investigation in Pentiment – “No idea who the culprit is but I’m having enormous fun regardless!”
Joining the Assassin’s Creed train, Aran has been playing and enjoying the throwback gameplay and size of Assassin’s Creed Mirage. There’s also been some Darksiders Warmastered on Steam Deck, which has a funny old bug where cutscenes aren’t playing.
Jason’s not been Hades 2, and having now beat the final boss for the first time is putting it to one side while Supergiant build the game through Early Access – “It’s incredible, but I’m happy to wait a bit.” So he’s moved on to Inkound from the Monster Train developers, and Gatekeeper, which is a roguelike with top-down Risk of Rain vibes.
Having rampaged through Little Kitty, Big City like a cat in a china shop, Steve has grabbed the platinum trophy in Tales of Kenzera: Zau, which he enjoyed as a combat platformer more than a metroidvania, and moved on to Crow Country for a review.
Gamoc is mostly playing Fallout 4, and adding mods to make it less annoying.
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