Ever since the launch of NVIDIA's DLSS and AMD's FSR, there has been a constant battle of who can get their tech implemented first in the biggest AAA titles. The first few years saw these GPU makers gunning for exclusivity but more recently, we have seen the shift to friendlier support with a range of titles now featuring support for tech from all three GPU vendors (Intel, AMD, NVIDIA) but there are still several AAA titles that are missing your favorite upsampling technologies and we reached out to both AMD and NVIDIA to know why that's the case despite both companies claiming to offer an open-source integration.
NVIDIA's DLSS has been adopted at an accelerated pace and there are more DLSS titles in the market than both FSR and XeSS combined. Not just that, but the newest DLSS 3 technology has surpassed the adoption rate of DLSS 2 with more and more titles popping up that utilize DLSS 2 and DLSS 3 technologies to deliver faster frame rates at similar or better quality than the native image.
Since we last published our DLSS 3 adoption story back in March, there have been 40 more DLSS titles and DLSS currently offers a library of over 300 titles whereas AMD was only able to manage 17 titles during this period which is less than half the DLSS list. However, one interesting thing has happened and is something that has been overlooked for a while now.
Why Are My Favorite AAA Titles Missing Support For NVIDIA DLSS?
So all of this leads to one of the biggest questions that most gamers have right now and that's the DLSS support in some of the biggest recent releases? We have told you how NVIDIA has made it a lot easier to integrate upscaling technologies in games and has provided tools to everyone to make their choice of
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