The multiverse is in vogue. Everyone from Hollywood producers to game developers big and small have become fascinated with the notion of parallel worlds and the variations within. As a result, turning the increasingly well-worn concept into something that feels genuinely novel has become something of a challenge, but it's a task the developers behind What Lies in the Multiverse have risen to with aplomb.
A narrative puzzler about worlds turned inside out, What Lies in the Multiverse utilizes a dimension-shifting mechanic to great effect, letting players blink between existences to unravel a mystery that extends beyond one reality.
It's a testament to the development team that, in motion, flitting between worlds appears almost rudimentary, with one universe giving way to another in a matter seconds. Of course, working that magic behind the scenes was anything but, so we caught up with What Lies in the Multiverse creative director Vicente Aguiló -- one half of development team Studio Voyager -- to learn how the mechanic was wrestled into existence.
Game Developer: How did you conceive of the multiversal mechanic and what did it look like during the early stages of production?
Vicente Aguiló: The idea came to me after playing Pocket Mortys. It was just a silly little mobile game to make fans of the show happy (and it worked for me!), but I still felt a bit disappointed by how they used the whole concept of parallel universes. In that game, you just used portals to travel to different worlds, but they'd only differ in colors and minor stuff that had no real meaning. It made sense though since it was a small game and that wasn't the core of its gameplay, but I wanted to try something more meaningful with the idea.
I tried some
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