Fallout 3 is not, in fact, the third Fallout game. That would be Fallout Tactics, a squad-based Brotherhood of Steel tactical RPG developed by Micro Forté, which appeared a few years after Fallout 2, in 2001. Despite being pretty well-liked by critics at the time, the way it deviated from its predecessor meant that it caught a lot of flak from the fans.
Lead designer Ed Orman, who we recently chatted to about his time in the Wasteland, remembers things getting pretty heated. «There was a minority I remember seeing on there who were like, 'Hey, it's a pretty good game. I like what they've done to improve these things about Fallout.' But the vast majority were like, 'This isn't a Fallout game. This is not Fallout 3. You screwed up the lore here, here and here. You put hairy deathclaws in, you’re not using charisma properly and all of those things.' And so there was a huge amount of negativity within the fanbase.»
Bethesda faced a similar backlash from the diehards when it took on the challenge of creating Fallout 3. So you might have imagined that the studio would see Micro Forté as a kindred spirit, another developer who went through a similar trial. That was unfortunately not evident when, in 2007, Todd Howard essentially gave Tactics, along with the 2004 ARPG Fallout: Brotherhood of Steel, the boot.
«For our purposes,» he said, «neither Fallout Tactics nor Fallout: Brotherhood of Steel happened.»
«It sucked,» says Orman. «You don't want to be told that what you've done is non-canon. By the time he said that I had a lot of distance from this, so it wasn't heartbreaking or gut-wrenching—it was just like, 'Oh man. You didn't have to officially say it, we could have existed in this weird quantum state where it was kind of part of things.' But the way things go now, with the reinterpretation of IPs and the retelling of stories—and especially with the creation of the TV show, where it's existing in the universe, but they're taking liberties and they may have to make
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