Dragon Age: Dreadwolf would do well to learn from its furthest predecessor, particularly when it comes to its iconic relationship system. Fans are expecting a lot of the upcoming fourth installment of BioWare's iconic fantasy RPG series, especially after the killer cliffhanger of Dragon Age: Inquisition: Trespasser. If there's one thing the sequel should expand upon from previous games, it's the series' longstanding take on the moral choice system.
What set Dragon Age: Origins apart from other RPGs with moral choice systems like its much more popular sister series, Mass Effect, was its approach to this time honored tradition of game design. While there are traditional choices throughout these games, such as the choice to side with the mages or templars, rather than have these choices affect a generic slider determining the player's overall morality, these choices affect one's relationship with the game's companions. This made for more strategic decision making during the story depending on who the player had with them at the time, and it should be repeated for Dragon Age: Dreadwolf.
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As solid as this system is, there are new places it can be taken in Dragon Age: Dreadwolf. No better an example of this exists than Fallout: New Vegas, which did something similar to Dragon Age with its reputation system. This example should be followed as the Inquisitor enters Tevinter in search of the Dreadwolf.
Unlike the previous games, which took place in countries within the same time zone as each other, so series regulars like Morrigan could appear in Inquisition, Dreadwolf will be taking place in the heretofore unseen Tevinter Imperium. The Inquisitor, the protagonist from Inquisition,
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